pjtierney Incase anyone is curious, this is what my pre-launch checklist usually looks like before publishing a project.

I'm a "checklisty" kind of person; I have a tearoff notepad with daily tasks at work, my housework &a shopping lists are recurring checklists on my phone, and sometimes I even make lists when getting close to 100% completion on videogames. I find that by having a task list noted down I can free that from taking up space in my head and focus on getting things done. I've been working like this for years now and it's rarely steered me wrong.
For the #787B project I'm creating a set of master files for both web and print (just in case). The web files are what I'll be sharing everywhere in a few days and by having one master set I know things will be consistent wherever my work is seen.
It's also nice to have a roadmap of all the places I'm going to share the project once it's done. Instagram is a great place to share my development process (as I have been doing all year) and Reddit provides me with tons of feedback from people who are genuinely interested in what they engage with.
As of yesterday the hard work on this project is over; all that's left is the "digital paperwork".
1d
  •   drawonce_dan Great job, I look forward to seeing the final work 🏻 1d
  •   rusty89xx I found you through Reddit and have been following your progress. Fantastic stuff, you are extremely talented. 23h
  •   pjtierney Thanks for the kind words :) 22h

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pjtierney Today I took the completed illustration and prepared the final document from which I'll save the final project. Basically, putting the illustration into a poster format, both landscape and portrait*. What seems like a simple job (copy, paste, add logo/text) is actually a little trickier than that. Most importantly, the placement of the car in the final piece means that it is 35% the size of my original illustration (fun fact, compared to the Jordan 191 it will be to scale). This is still around 3600px wide however as my original is over 11,000px in width.
Scaling down the car by this much comes with its own challenges. Any strokes or envelope distortions in the original must be outlined into shapes to prevent them from going all out of whack when scaled down.
This also includes the bristle brushes I used to apply textures to the wheels. I used about 100 of these in total, and when converted into shapes I end up with an extra 8500 paths, bringing my original 10,000 up to almost 19,000 in total. The wireframe for this project is almost pure black in some places as there are nearly 300,000 anchor points in the entire project. Those are scary numbers, I'm glad I didn't draw all those paths by hand!

Anyway, the document is now complete, which means I'll be able to launch the project soon. I'll need to dedicate an entire evening (maybe 2) to publishing this, will be writing up blog posts and such as its been such a long process.
I knew going into this that it would be more demanding than the Jordan 191, but I'm glad I took this on and I can be proud of the final piece.
#Mazda #787B #LeMans #Vector #Illustration | #NoFilter *Note: I have no plans to get back into poster sales currently, just futureproofing my artwork a little.
2d

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pjtierney Final details and texture was added today, which means that the 787B illustration is now ready for completion.
A full reveal, blog post and all of that good stuff will be coming over the next week.
Thanks for following my journey through this project, five months of work nearing its conclusion.
#Mazda #787B #LeMans #Vector #Illustration
4d

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pjtierney Logos applied, livery is almost done now.
Next step is to add logos to the tyres, apply carbon fibre where needed and take care of a few little details before making the final pass and finishing the project.
#Mazda #787B #LeMans #Vector #Illustration
5d

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pjtierney Finished the livery base tonight, adding white dashes to the base paint. Now it looks more like a 787 should.
When creating the base shapes I kept line art copies that I could use as guides for the dashes. Those base lines were then converted into shapes (Outline Stroke) and Offset by 30px each way. That gave me good guides to work from, with tweaks being made for curvature/perspective as required.
The dashes were drawn by hand using these guides, paying close attention to where they sit on the real car. They're not perfect, but are close enough that I am happy with them.
Logos go on the car next. There's a bit of warping here and there, but they won't be as tricky as those on the Jordan 191 as I have fewer curved surfaces to deal with.
#Mazda #787B #LeMans #Vector #Illustration
6d

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pjtierney Livery work has begun.
Tonight I focused on the chequered pattern, colouring each individual body panel and adding additional shapes with Clipping Masks.

The carpentry rule of "measure twice, cut once" was applied here, with the initial chequer lines carefully adjusted before shapes were finalised. I'll be using these lines for the dashes next so it was important to get them right first-time.
Colours were tricky as I couldn't find any definitive @pantone or similar codes for the 787B, and Renown/Charge rebranded several years ago. Photos are unreliable due to variances in lighting and I wouldn't trust the @forzamotorsportofficial in-game model as I found several of the logos to be "off". In any case, I tried a number of samples and ended up making my own colour codes; I may revisit them later on.
Dashed line pattern next, then the logos.
#Mazda #787B #LeMans #Vector #Illustration
1w

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pjtierney Logo set complete. Next step is to put these (and a livery) on the car.
#Mazda #787B #LeMans #Vector #Illustration
1w

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pjtierney Got a few more logos done this evening, just need to prepare the smaller elements (driver names etc.) and I'm ready to add these to the car.
#Mazda #787B #LeMans #Vector #Illustration
2w

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pjtierney More logo work done today. As with the first batch there is a combination of publicly available & hand-drawn works here. All of them had to be edited anyway to match the way they appears on the car itself.
Should have 1, maybe 2 more logo sessions before I moved the next stage of the project.
#Mazda #787B #LeMans #Vector #Illustration
2w

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pjtierney First set of logos sorted today, about a quarter of what I need in total.
Some of these were already available online whereas others had to be drawn from scratch or edited from multiple sources.

Some light editing then had to be done to make them line up with what was on the car itself; vector logos weren't exactly a common resource back in 1991 and you'd occasionally see some inconsistencies in terms of proportions.
Decal sheets from scale models are good reference material here, as they conveniently contain everything what would go on the final car. I'm basically making a vector version for my own purposes.
#Mazda #787B #LeMans #Vector #Illustration
2w

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pjtierney Spot the difference.

Front end of the car before and after lighting. Bottom pic from February 11, top pic May 8.

#Mazda #787B #LeMans #Vector #Illustration
3w

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pjtierney Wheels are done and fitted to the car.
The front wheel shroud was the main focus today, a reasonably easy part to apply lighting to. Having reflected versions of the fins within the chrome area was a little tricky, but once I had that "eureka moment" it ended up being a 5 minute job.
With that done I then copied over each wheel and replaced my outline versions. Additional darkening was required in order to make them "sit" under the bodywork, and I applied shadows to the floor as well while I was at it.
Lighting across the entire car is now complete, bringing a 2 month process to a close. Next up I will need to source/create all of the visible logos and apply the final livery. The end is near.

#Mazda #787B #LeMans #Vector #Illustration
3w

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pjtierney Rear wheel's done, brake was dealt with today.
Tyres on all 4 corners are done as well, copying/reflecting the one you see here and adjusting lighting accordingly.
Rim & inner wheel section of the front left is also done. Just need to sort out the aerodynamic hubcap and that'll be done too.
Following the above I can then port all 4 wheels back to the main car illustration, completing the lighting process for the entire car. This stage of the project has taken almost 2 months to complete, a big challenge indeed.
#Mazda #787B #LeMans #Vector #Illustration
3w

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pjtierney Work on the wheels continued today, with the outer fastening nuts all sorted.
These took longer than expected as there was a bit of trial and error when it came to getting the initial lighting right. On top of that I had to make 30 copies of my original, rotated around the wheel while also maintaining consistent lighting and perspective. I eventually found a workflow that would ensure that gets done in 2 minutes flat, but it took me about a half hour to get that far.
Once all that was done I duplicated the "wheel nut ring" and placed a version within the innermost chrome layer; a 2px Gaussian Blur made the reflection look believable.
Next up is the brake disc and calliper within the wheel itself. Since most of that will be darkened out by the spokes it won't be too complicated.
I knew going into this project that the wheels would be complicated enough to become a project of their own; they've taken over a dozen hours to get right so far but I'm nearing the end. Once done they go back in to the main illustration where another lighting pass will have them sitting nicely under the bodywork of the car.
#Mazda #787B #LeMans #Vector #Illustration
3w

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pjtierney More wheel work today, as I finished off the rest of the rim. The fastening nuts still need to be done but I'll deal with those tomorrow.
For the most part this wasn't too tricky, although I wasn't happy with my initial lighting of the central wheel nut. I decided instead to apply numerous textures to it, giving it that gritty feeling, which helped make it more realistic.
Next up are the outer wheel nuts as mentioned before, then the reflection of the inner (yellow) rim on the edge of the outer, then the brakes.
#Mazda #787B #LeMans #Vector #Illustration
3w

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pjtierney Started the wheel rim today, focusing on the chrome section.
I've never illustrated a chrome surface before so there was a bit of learning curve to this. It's not bad for a first try but I'd need to do this over several projects to get to the level of @motiveartworks or @dirtynailsbloodyknuckles.

The tricky thing with chrome is that you're not only lighting the surfaces themselves, but also having to reflect the environment around them. My environment for this project is basically a white room so I couldn't go too dramatic on the reflection work.
Inner wheel rim's next followed by the brake, then I can port the entire wheel to the other 3 and adjust accordingly.
I figured I'd post a direct screenshot this time instead of a photo, as the wheel is predominantly dark and my camera can't pick up low light illustration work all that well. I like the feel of off-screen images but in this case the detail was more important to show off.
#Mazda #787B #LeMans #Vector #Illustration
3w

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pjtierney The tyres are done, didn't take too long. As mentioned previously, using elements from the Jordan 191 saves a lot of time.
I'm lighting the wheels in a separate document to cut down on loading times (my PC's over 5 years old, Illustrator chugs along when things get this complicated). Once done I'll open up the main document again and paste them in.
The wheels themselves are the last major lighting element that I need to tackle. The challenge will come when I figure out how to deal with the chrome surface and how any reflections will sit in with the rest of the car.
#Mazda #787B #LeMans #Vector #Illustration
3w

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pjtierney This isn't a #787B update but it does influence the next stage of that project.
What you're looking at here is the rear left wheel of the Jordan 191 that I drew last year. A number of carefully-placed gradient effects help to define the overall shape and roundness of the tyre with some texture effects added on top to complete the look.
I started the 787B wheels today and they follow the same process. In fact, they're a little easier to do as I have the raw file from the Jordan to work off of. What I'll essentially be doing is taking the various effects from the Jordan wheels and applying them to the 787's. The rims and brakes will be bespoke of course but the rubber carries over.
This is a big timesaver and a good example of elements from previous projects having an influence on current ones.

Today was more of a planning and foundation work day, hence why I've not got much new to show from the 787 model. Naturally, once the wheels are making notable progress I'll share another pic.
4w

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pjtierney Small update today, sorting out the last few bits of lighting around the diffuser and "underbody". Nothing terribly exciting here as the diffuser's a single panel and the underbody is almost completely black. I'll need to add some carbon fibre patterns but they will come near the end of the project.
Next up are the wheels, a significant undertaking. I struggled a lot with them on the Jordan 191 project but in the plus side I have that illustration as reference material for this one. I could start them today but I want to set them aside for a few days while I think about how best to approach them.
#Mazda #787B #LeMans #Vector #Illustration
1mon

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pjtierney Today the focus was on the rear wing assembly.
For the most part it's pretty straightforward, however it can be tricky to light an element that spans the entire width of the car. So long as I kept the lighting consistent with the rest of the car it would be fine though.
The main body is pretty much done now in terms of lighting, just need to deal with the diffuser before going on to the wheels.
#Mazda #787B #LeMans #Vector #Illustration
1mon
  •   capsuleracing Your subtle details are so good 1w
  •   pjtierney @capsuleracing Thanks. I see this protest as the digital equivalent of making a scale model; got to get those details right :) 1w

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